Students were asked to choose a video game character to then recreate and layer sound effects for 5 different actions he or she does. I chose Hawke from Dragon Age II and handpicked these five different skills/spells/attacks and tried to edit sound effects to match the visual cues. Not only was I trying to achieve realism, but also a representation of the character himself and his nature through my choice of sound effects.
İçerik tavsiyeleri, trafik ölçümleri ve kişiselleştirilmiş reklamlar için çerezler kullanıyoruz. Bu web sitesini kullanarak, ve politikalarını kabul etmiş olursunuz.